For the past three months I’ve being preparing myself for the GLS, an international conference hosted by the University of Wisconsin for educators and researchers in the field of education and gaming. I was accepted as a speaker to showcase a serious game that I created to educate the audience about eco-friendly alternatives to oil drilling and safety in the oil rigs. The main focus of the conference is to bring awareness and innovation to the use of video game technology in the field of teaching.
My experience in Wisconsin was incredible! It was my first time in the state of dairy products, and as is usual of me, I like to survive my way around an unknown place. Asking random people where to find certain place, or where to take the next bus, everyone that came to contact with me in the Madison area instantly knew that I was a “tourist”. As I finally made it to the dorm I was staying in at the University of Wisconsin Madison, the campus perplexed me. Beautiful trees with leaves falling down in slow motion with a romantic Spanish guitar in the background. Rows of beautiful aged building reminiscing of 18th century English country houses, a giant red castle imposing its magnificent figure in the middle of campus, and, of course, college students everywhere. I explored the surroundings immediately, stopping by a Mediterranean restaurant to have dinner, and then going to Walgreen respectively. I noticed that there were many Mediterranean restaurants around, a good number of Italian and German ones too, but mostly Middle Eastern restaurants in taste. Which was curious, because the majority of the people I encountered were Caucasians, or of East Asian descent, in fact I was the only one that looked of Hispanic descent around (later on my trip I found a large number of Middle Eastern communities in the vicinity), nonetheless, the food was great!
The conference greeted all of its guests with excellence, from open buffet lunch and dinner, to open bar winery and local beers every night. The topics presented by researchers and video game designers were outstanding, ranging from how to implement video games into curriculum for in-class purposes, to how to think more critically about the content in video games to eliminate biases and racism. Although, each day was more demanding than the other, sometimes even going to five sessions per day, each session lasting one hour and a half to two hours. Finally the day of showcasing my video game happened. The game that I created by far had the best graphics of the conference; one of the main points of my application was that it could be play across any computer and browser and still hold most of its graphic qualities. I had many people from the medical industry, museums, and STEM schools tell me how impress they were by such application and how they’ve never seeing something like it. I explained to most of my audience that oil rigs are all across the world, yet no one really gets to see what’s going on in there, except for those certified to be there, and how this application mixes video game mechanics, design and technology to bring an educational experience to everyone. Although I thought it was hilarious that the favorite part of the game to everyone was the explosion of the oil rig when you are trying to escape an oil blow out (I am not sure if that is good or not!). Speaking for myself here, one of the most difficult things for this application was how to make all this content that is very specific to a certain jargon and career and make it fun and interactive for the general audience to understand.
At the end, the conference was a total success! I met people from the Czech Republic, had dinners with lead researchers and educators next to a beautiful lake, and even discussed about soccer with someone from the Netherlands. My video game performed well across the board, and I got to truly experience why I chose to be a video game designer, to witness people playing the game I created and see them enjoying it or hating it, I love their reactions to something that I worked so hard to accomplish. This is my first video game, but not the last one!
Don’t forget to check out the application at:
EPIC SOFTWARE SCULPTURE
This will be the sculpture that will be constructed at the front of EPIC Software’s property. The sculpture will be created out of shipping container metal and will feature water and light elements! Also, the approximate size of the sculpture will be 9ftx9ft, and construction will start soon! So stay posted for pictures of progress and the big day that the sculpture will be completed!
These were the diverse sculpture models and ideas that were presented to EPIC software throughout the month of January!
EPIC Software granted me the full privilege today of making an sculpture in the front of their property, the materials are set and ready to start making art! Construction will start approximately in 3 weeks and I will be uploading all the different ideas and models I did for them, and then i will upload the final render of the one sculpture they pick!
EPIC Software has granted me a commission to make a sculpture at the front of their property! This will be my first large sculpture that shall take place in The Woodlands! The sculpture will contain elements of water, light, and movable parts.
I will keep everyone updated as the construction of the sculpture starts to take shape!
Hello everyone! and welcome to my artist blog! My artist blog is finally online and open for everyone to see! Check out my Art installations and my poetry page!
Also stay tuned for more poetry coming up! and new page of animations dedicated to the 3D models and animated clips I have made!